Overview
This section demonstrates how to implement calling functionality using only the CometChat Calls SDK, without requiring the Chat SDK. This is ideal for applications that need video/audio calling capabilities without the full chat infrastructure.Before you begin, ensure you have completed the Calls SDK setup.
User Authentication
To start a call session, you need a user auth token. Since this implementation doesn’t use the Chat SDK, you’ll need to obtain the auth token via the CometChat REST API.To understand user authentication in CometChat, see the User Auth documentation.
- Create Auth Token — Creates a new auth token for a user
- Get Auth Token — Retrieves an existing auth token
For testing or POC purposes, you can create an auth token directly from the CometChat Dashboard. Navigate to Users & Groups → Users, select a user, and click + Create Auth Token.
Generate Call Token
A call token is required for secure access to a call session. Each token is unique to a specific session and user combination, ensuring that only authorized users can join the call. You can generate the token just before starting the call, or generate and store it ahead of time based on your use case. Use thegenerateToken() method to create a call token:
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- TypeScript
Start Call Session
Use theCometChatCalls.Component to render the call UI. This component requires a call token (generated in the previous step) and a CallSettings object that configures the call UI and behavior.
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Call Settings
Configure the call experience using the followingCallSettingsBuilder methods:
Call Listeners
TheOngoingCallListener provides real-time callbacks for call session events, including participant changes, call state updates, and error conditions.
You can register listeners in two ways:
- Via CallSettingsBuilder: Use
.setCallEventListener(listener)when building call settings - Via addCallEventListener: Use
CometChatCalls.addCallEventListener(listenerId, listener)to add multiple listeners
listenerId string. This ID is used to:
- Prevent duplicate registrations — Re-registering with the same ID replaces the existing listener
- Enable targeted removal — Remove specific listeners without affecting others
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Events
End Call Session
To end the call session and release all media resources (camera, microphone, network connections), callCometChatCalls.endSession() in the onCallEndButtonPressed() callback.
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Methods
These methods are available for performing custom actions during an active call session. Use them to build custom UI controls or implement specific behaviors based on your use case.These methods can only be called when a call session is active.
Switch Camera
Toggles between the front and rear camera during a video call. Useful for allowing users to switch their camera view without leaving the call.- JavaScript
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Mute Audio
Controls the local audio stream transmission. When muted, other participants cannot hear the local user.true— Mutes the microphone, stops transmitting audiofalse— Unmutes the microphone, resumes audio transmission
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Pause Video
Controls the local video stream transmission. When paused, other participants see a frozen frame or avatar instead of live video.true— Pauses the camera, stops transmitting videofalse— Resumes the camera, continues video transmission
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Set Audio Mode
Routes the audio output to a specific device. Use this to let users choose between speaker, earpiece, or connected audio devices. Available modes:CometChat.AUDIO_MODE.SPEAKER— Device speaker (loudspeaker)CometChat.AUDIO_MODE.EARPIECE— Phone earpieceCometChat.AUDIO_MODE.BLUETOOTH— Connected Bluetooth deviceCometChat.AUDIO_MODE.HEADPHONES— Wired headphones
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Switch To Video Call
Upgrades an ongoing audio call to a video call. This enables the camera and starts transmitting video to other participants. The remote participant receives theonCallSwitchedToVideo() callback.
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Get Audio Output Modes
Returns the list of available audio output devices. Use this to display audio options to the user and then set the selected mode usingsetAudioMode().
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End Call
Terminates the current call session and releases all media resources (camera, microphone, network connections). After calling this method, the call view should be closed.- JavaScript
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